| I've been experimenting lately with different techniques for hot reloading C code, none works all the way and it does have some sharp edges but its definitely worth the effort it's incredibly fun to tweak variables and modify code on the fly without recompiling everything especially for visual stuff. It does require structuring your program in a certain way, but the iteration speed really makes a difference. I got completely lost playing with this visualizer, so I thought I'd share. The rendering algorithm is remarkably simple, yet it produces such insane complexity, I've lost count of how many hours I've spent just exploring different regions zooming in and messing around with color schemes. I'm curious if anyone has ideas on how to make the rendering faster. It seems embarrassingly parallel, so I threw together a naive parallel version (borrowed from another project of mine), which did speed things up. But I suspect a thread pool would be a better fit I measured the overhead from thread creation and joining, and it definitely adds up. anyway I am open If anyone has any comments on the code or how to structure it better [link] [comments] |


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